NO. 11 · Seismic Methods

Noise and Multiple Attenuation

Most of a processing project is spent removing energy nobody ordered. Learn to name every noise on a gather, run the pre-processing suite in the order that earns its keep, then face the multiple: predicted, transformed, and subtracted without eating the primaries you were hired to protect.

You can classify the noise on any shot gather and say which domain separates it from signal, drive trace editing, statics, deconvolution, and the f-k suite in the right order, choose between SRME and Radon for the multiple in front of you and defend the adaptive subtraction that follows, and trace marine and land noise back to the acquisition choices that let it onto the tape.

16 competencies · 6 interactive widget challenges · 6.5 to 10 hours of guided study
For processing geophysicists who must deliver clean gathers and defend every sample they subtracted

Know the enemy

The data you inherit

Every noise problem was born in the field. Know how land and marine data are shot, and how the headers record it, before you judge what counts as signal.

Name every noisewidget challenge

You cannot attenuate what you cannot name; the taxonomy is the diagnosis that every filter choice downstream quietly assumes.

SNR on the shot gather

Signal-to-noise is the budget the whole flow spends against. Measure it on a raw gather once and the rest of this path becomes accounting.

The pre-processing suite

Trace editing and amplitude recovery

Dead traces, polarity flips, and spikes are noise you can delete outright; editing first keeps every later algorithm from learning garbage.

Statics: alignment before attenuation

Misaligned traces turn the stack from a noise attenuator into a smearing filter. Statics are noise control by alignment, solved before any subtraction is attempted.

The noise suite, hands onwidget challenge

Transform, mute, transform back: the recipe behind every denoise tool. Drive the f-k fan yourself and you will know the cost of every decibel you remove.

Deconvolution and the spectral proof

Spiking decon shapes the wavelet, predictive decon is your first shot at short-period multiples, and the spectrum is the proof that either one worked.

Multiples

Classify the multiple

Surface-related or interbed, short-period or long: the class decides the algorithm, and misclassifying is how demultiple projects fail before they start.

Surface-related multiple elimination

The data predicts its own surface multiples, no earth model required. SRME is the default for a reason: the physics is nearly assumption-free and the cost is honest.

Radon demultiplewidget challenge

After NMO the primaries lie flat and the multiples still curve; the Radon domain turns that residual moveout into a distance you can mute across.

Adaptive subtractionwidget challenge

Every prediction is a few percent wrong in amplitude and a few milliseconds off in time. Adaptive subtraction is the step where the multiple actually leaves the data.

Interbed multiples

Interbed multiples never touch the surface, so SRME never sees them. Model-based prediction from the generating interface is the remaining honest tool, and it demands interpretation.

Noise at the source

Marine noise familieswidget challenge

Swell, shipping, strum, and the biology you must work around: each marine family has a signature and a remedy, and half the remedy is decided at sea, not at the workstation.

Noise you choose: simultaneous shooting

Simultaneous shooting adds interference on purpose and trades it for speed. Deblending works only because the blend noise is incoherent in the right domain, a bet made at the design desk.

Land noise and its mitigationswidget challenge

Ground roll is the single dominant noise on land and the geometry invited it. The field mitigations are the first pass of the very flow you now own.

Geometry as a noise answer

Orthogonal, brick, zigzag, slanted: each land geometry answers a different noise question, and reading the layout tells you what the designer feared most.

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