Sine and Cosine on the Unit Circle

Part 12, Chapter 12: Trigonometry of the Unit Circle

Learning objectives

  • Define sine and cosine using the unit circle
  • State and apply the Pythagorean identity
  • Evaluate sin and cos at standard angles
  • Determine the sign of sin and cos in each quadrant

Right-triangle trigonometry runs out of room. "Opposite over hypotenuse" makes perfect sense when the angle is between 00 and pi/2\pi/2, but what is sin(120°)\sin(120°)? There is no right triangle with a 120°120° interior angle. To talk about any angle, obtuse, reflex, negative, beyond a full turn, we need a definition that does not depend on triangles at all. The unit circle gives us one. Sine and cosine become the two coordinates of a point sweeping around a circle of radius 11, and every old triangle fact survives as a special case.

The definition

Draw the unit circle: x2+y2=1x^2 + y^2 = 1, centred at the origin. Start at the point (1,0)(1, 0) on the positive xx-axis. Sweep counterclockwise through angle theta\theta radians. You land on a point PthetaP_\thetatheta on the circle. The cosine of theta\theta is the xx-coordinate of PthetaP_\thetatheta, and the sine is the yy-coordinate:

Ptheta=(costheta,;sintheta)P_\theta = (\cos\theta,\; \sin\theta)theta=(costheta,;sintheta)

That is the whole definition. It is purely geometric and assumes nothing about triangles. For 0<theta<pi/20 < \theta < \pi/2 it recovers the right-triangle ratios, because the radius, the xx-drop, and the yy-drop form a right triangle with hypotenuse 11.

Where this shows up
  • Signal Processing: Every audio signal can be decomposed into a sum of sines and cosines (Fourier transform); MP3 compression literally throws away the sine/cosine components your ear cannot hear.
  • Game Physics: Projectile trajectories use sin(theta)\sin(\theta) and cos(theta)\cos(\theta) to split initial velocity into horizontal and vertical components, every Angry Birds shot is two trig calls.
  • Astronomy: The position of any orbiting body at time tt involves sin\sin and cos\cos of the orbital angle omegat\omega t; ephemerides for satellite tracking are tables of these values.

(Drag the orange point. Watch costheta\cos\theta trace out as the horizontal distance from the yy-axis and sintheta\sin\theta as the vertical distance from the xx-axis. The readout shows both signed coordinates and the radian/degree readings.)

The Pythagorean identity

The point (costheta,sintheta)(\cos\theta, \sin\theta) lives on the circle x2+y2=1x^2 + y^2 = 1, so substituting gives the most-used identity in trigonometry:

sin2theta+cos2theta=1quadtextforeverytheta\sin^2\theta + \cos^2\theta = 1 \quad \text{for every } \theta

It is just the Pythagorean theorem applied to the radius. Memorise it; you will reach for it constantly.

The standard values

The exact values at theta=0,pi/6,pi/4,pi/3,pi/2\theta = 0, \pi/6, \pi/4, \pi/3, \pi/2 come from the geometry of the 30°60°90°30°-60°-90° and 45°45°90°45°-45°-90° triangles, scaled to fit inside the unit circle:

sin0=0,;sintfracpi6=tfrac12,;sintfracpi4=tfracsqrt22,;sintfracpi3=tfracsqrt32,;sintfracpi2=1\sin 0 = 0,\; \sin\tfrac{\pi}{6} = \tfrac{1}{2},\; \sin\tfrac{\pi}{4} = \tfrac{\sqrt{2}}{2},\; \sin\tfrac{\pi}{3} = \tfrac{\sqrt{3}}{2},\; \sin\tfrac{\pi}{2} = 1

cos0=1,;costfracpi6=tfracsqrt32,;costfracpi4=tfracsqrt22,;costfracpi3=tfrac12,;costfracpi2=0\cos 0 = 1,\; \cos\tfrac{\pi}{6} = \tfrac{\sqrt{3}}{2},\; \cos\tfrac{\pi}{4} = \tfrac{\sqrt{2}}{2},\; \cos\tfrac{\pi}{3} = \tfrac{1}{2},\; \cos\tfrac{\pi}{2} = 0

Notice the symmetry: as one rises, the other falls, which is the Pythagorean identity in disguise.

Signs by quadrant

The four quadrants split the unit circle into regions where each coordinate has a fixed sign:

  • Quadrant I (0<theta<pi/20 < \theta < \pi/2): both positive.
  • Quadrant II (pi/2<theta<pi\pi/2 < \theta < \pi): sin>0\sin > 0, cos<0\cos < 0.
  • Quadrant III (pi<theta<3pi/2\pi < \theta < 3\pi/2): both negative.
  • Quadrant IV (3pi/2<theta<2pi3\pi/2 < \theta < 2\pi): sin<0\sin < 0, cos>0\cos > 0.

The mnemonic All Students Take Calculus records the positive-function pattern: All positive in QI, Sine positive in QII, Tangent positive in QIII, Cosine positive in QIV.

Try it

  • Set $\theta =
in the wi…" style="color:#cc0000">^\\circ in the widget. Predict first: at 120^\\circ (QII), what are the signs of sintheta\\sin\\theta and costheta\\cos\\theta? Set theta\\theta to verify sin\\sin is positive and cos\\cos is negative. - Rotate to $\\theta =

^\circ.Predictfirst:whatis. Predict first: what is\sin 30^\circ?Rotateto? Rotate to30^\circ = \pi/6andverifythereadoutshowsand verify the readout shows\sin\theta = 0.5$ exactly.

  • Rotate to $\theta =$^\circandverifyand verify\sin^2\theta + \cos^2\theta = 1usingtheexactvaluesusing the exact values\sin\theta = \cos\theta = \sqrt{2}/2$.

Pause: which is the xx-coordinate, sine or cosine? If you have to think about it longer than two seconds, this is the section to overlearn. Cosine is xx. Sine is yy. The alphabetic order matches the coordinate order.

Try it in code

A trap to watch for

Beginners routinely write sintheta\sin\theta for the xx-coordinate and costheta\cos\theta for the yy-coordinate. This is a coin-flip mistake that scrambles every calculation downstream. The fix is to anchor the names to the unit circle picture: cosine catches the shadow on the x-axis when light shines straight down; sine catches the shadow on the y-axis when light shines straight across. Or, even simpler, memorise: (cos, sin) in alphabetical order matches (x, y) in alphabetical order. Until the association is automatic, refer back to the widget above.

What you now know

You can produce sintheta\sin\theta and costheta\cos\theta for any angle by reading coordinates off the unit circle, apply the Pythagorean identity to solve for one given the other and the quadrant, and recite the standard-angle values. The next section drops the static picture and watches what happens when theta\theta varies, producing the wave-shaped graphs of y=sinxy = \sin x and y=cosxy = \cos x.

Quick check

Mark section complete →

References

  • Lang, S. (1971). Basic Mathematics. Springer. Chapter 11, §2, sine and cosine defined coordinate-wise on the unit circle.
  • Spivak, M. (2008). Calculus (4th ed.). Publish or Perish. Chapter 15 derives the analytic properties of sin and cos from the unit-circle definition.
  • Apostol, T. M. (1967). Calculus, Volume 1 (2nd ed.). Wiley. §2.5 develops trigonometric functions via arc length.

This page is prerendered for SEO and accessibility. The interactive widgets above hydrate on JavaScript load.