Source-array directivity & ghost notch
Learning objectives
- Combine array factor (§0.5) with ghost factor (§1.2) into a single 2D radiation pattern
- Choose element spacing d so directivity lobes don't fall on your target bearings
- Select submergence depth h so the ghost notch falls above your usable band
- Recognise the f-θ response surface as an inescapable design constraint
Part 0.5 taught the array factor. Part 1.2 taught the ghost factor. A real source array has both — and the total radiation pattern is their product.
What the interaction looks like
At vertical incidence (θ = 0), the array factor is 1 and the ghost factor gives the familiar comb filter: notches at f = n·V/(2h). At grazing angles (θ → 90°), the ghost factor’s cosθ term moves the notch to infinity and only the array factor matters. So the array "sees" different notch frequencies in different directions — a fact that complicates near-offset recording of shallow events.
Design rules of thumb
- Spacing d < λ_min avoids grating lobes that would leak energy out the sides.
- N d ≈ 1-2 λ gives a well-defined vertical lobe without being over-narrow.
- Submergence h places the first ghost notch below your lowest usable frequency when possible, or above your highest when not.
- Asymmetric arrays can be designed to steer or broaden the main lobe; rarely used, but available.
References
- Dragoset, B. (1990). Air-gun array specs: a tutorial. Geophysics, 55(11), 1426–1440.
- Ziolkowski, A. (1970). A method for calculating the output pressure waveform from an air gun. Geophysical Journal International, 21(2), 137–161.
- Vermeer, G. J. O. (2002). 3-D Seismic Survey Design. SEG Geophysical References 12.
- Pritchett, W. C. (1990). Acquiring Better Seismic Data. Chapman & Hall.