Object-Based Modeling
Bodies, Not Cells
Object-based, or Boolean, modeling builds facies by placing whole geological bodies, each with its own shape, rather than deciding one cell at a time. For a fluvial system that means dropping sinuous channel sands into a shale background, with the width, sinuosity, and orientation taken straight from the depositional interpretation.
Crisp Geology
The payoff is realism: the channels look like channels, with sharp margins and believable continuity, because they are drawn as objects and not assembled from pixels. Where you have a clear depositional model and relatively few wells, object-based is often the most geologically convincing choice.
The Conditioning Trade-Off
The cost is control. Net-to-gross is an outcome of the body sizes and counts rather than a number you set, and forcing the bodies to honor many well facies at once is hard, sometimes impossible without distorting them. Object-based wins on shape; the pixel-based methods next trade some realism for tighter control over proportions and conditioning.